The #kenthack was the brainchild of some computer science students, getting together collectively to hack out some new ideas, sustained by a heady mixture of sugar, saturated fats and salt (OK, sweets and doritos).
Nice ideas going around included a version of the old "helicopters" game, with a motion sensitive interface. Sorry I don't remember the name of the particular piece of kit, which is able to sense all 10 fingers and thumbs, up to about 50cm away, based on 3 IR sensors and an ARM chip. More info about the outcomes at www.kenthack.com. Great atmosphere, and refreshing to see people getting together to have fun coding.
This afternoon to the new "crit space" in the school of architecture for a digital humanities event, bringing together academics from architecture, history, english, archaeology, film studies, linguistics to talk about their research and teaching activities informed and and mediated by digital technologies.
Exciting to hear about what's going on. Highlights included
- using network visualisation of word counts and proximities to understand documents;
- how software has revolutionised the practice of linguistic analysis of real speech, and the repercussions for speech therapy;
- understanding the mental mapping and conceptualisation of space, time and software behaviour in game development software.
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